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Lt Royal
Subdreddit Test Alliance Please Ignore
2544
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Posted - 2014.01.18 21:01:00 -
[1] - Quote
Introduction
Today I would like to propose a solution to help out with the matchmaking system and add another level of depth into the game, by differentiating High and Low Sec public contracts.
Low security space is any system rated 0.4 to 0.1, unpoliced by Concord, flooded with pirates and is where Factional Warfare is located; low sec can be very dangerous yet at the same time very profitable: GÇ£Risk = ISKGÇ¥.
When you search for a public contract in Dust there is no difference between low and high sec public contracts, but every now and again you get deployed into a low security system without any consequences. I believe there should be a difference between High and Low Security public contracts; to help filter out newer and older players and add a temporary solution to the poor matchmaking we currently have.
What is the difference between them?
Low Security Contracts- Higher rate of pay,
- Faction Warfare salvage drops (earn a % of what you kill),
The higher payouts and salvage drops found in low sec contracts should attract more of the experienced players because of those reasons alone. Newer players could deploy into low security contracts but there should be some warning or explanation that low sec attracts higher leveled SP players, who will most likely be using prototype gear.
High Security Contracts- Lower or standard rate of pay,
- Standard salvage drops,
With lesser pay and smaller salvage drops, this should and hopefully will deter the older community from running these contracts for those reasons alone. Although this still won't stop the GÇ£try hardsGÇ¥ (introducing GÇ£CarebearsGÇ¥) from running these high sec contracts but it should filter out a lot of the older community who are looking for; a better fight, more ISK and better salvage drops.
Summary
I believe this would be a step in the right direction towards making the game more fleshed out and implementing a certain level of Risk = ISK, which is something only Planetary Conquest players have the delight of.
Differentiating High and Low Sec contracts to attract a certain breed of player won't be a permanent solution but it should help massively towards getting balanced teams and helping out the much needed matchmaking system. Not only would this implement a GÇ£newGÇ¥ game mode; to filter out the old players from the new, but this would also perfectly fit in with the lore and mechanics how it currently is in EVE Online.
What do you guys think? Should high security contacts payouts be lowered or stay the same and massively increase low sec payouts? Do you like the idea of splitting public contracts into two levels? Should we even have friendly fire in Low Sec contracts?
I would love to hear what you guys think o7
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Lt Royal
Subdreddit Test Alliance Please Ignore
2545
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Posted - 2014.01.18 22:19:00 -
[2] - Quote
Emerald Bellerophon wrote:Are there even enough players to support separate hisec and lowsec contracts?
Yeh IGÇÖd like to think there is. It could also help those newer players out by reducing the chances of getting proto stomped on their first day/week and quitting never to return.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2545
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Posted - 2014.01.18 23:40:00 -
[3] - Quote
Kilo Shells wrote:Proto stompers aren't looking for a challenge. Their goal is no risk, no losses.
Do you have a solution for that?
Those players you speak of who enjoy playing against new players in proto gear are the GÇ£try hardsGÇ¥ and GÇ£carebearsGÇ¥, that are ruining the game for new players. The majority people with proto suits do not enjoy this and would rather be deployed into a challenging game.
But no theres no solution for those types of players, this is hopefully just one step in the right direction for that....
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Lt Royal
Subdreddit Test Alliance Please Ignore
2549
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Posted - 2014.01.19 18:53:00 -
[4] - Quote
So no constructive criticism then? Just full of butt hurt and non related topics being discussed.....
Why do I bother.
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